Wednesday, July 29, 2009

Updates

Our next session is set for Sunday August 16th at 1pm at the Baier house.

We will be introduced to Ted's character, for whom I'm cooking up some exciting plot integration.

If any of the players would like to expand on their characters' origins, go ahead and imagine away. Let me know what you've come up with and I'll help those ideas make sense in the Lios game world.

Also, if you haven't already seen them, the sidebar to the right now contains:

- Fun & Useful Tools for Our Game (links)

- Maps of the Lios Game World (photo album)

- Some Entertaining Video and Audio (funny because it's true)

Your Friendly Neighborhood Dungeon Master

Sunday, July 26, 2009

You Don't Know Me From Adamantine

Recounting the first game session for the Raiders of the Grand Forks.

In attendance:
Jacob (NG Elf Ranger)
Matt (CN Half-Elf Druid)
Jon (NG Half-Orc Barbarian)
Jim (NG Half-Elf Sorcerer)
Kenny (NG Human Wizard)
Brian (DM)

Marsh, a half-elf druid, cared little for the conventions of civilization in any physical way, but cared enough about friendship to help Archer, an elf ranger and childhood companion, learn more about the creature known as a Rakshasa. They went to Marsh's friend Kentar, a wizard apprentice, who in turn arranged for them all to meet an associate sorcerer, whom some call Tim. Tim invited a half-orc weapon smith colleague named Bob.

The five of them met and discussed what little they knew of Rakshasas, which was little. Then Tim suggested another topic of interest: monetary opportunities. He had heard of an abandoned adamantine mine at Kettle Ridge, about five days travel from the their current location. All were interested in the venture. After buying the necessary food, transportation, and equipment, they set off.

The first day is not worth noting. The second involved rain, a stuck wagon, and complimentary sporks. On the third day, they stopped at a trading post while waiting for a barge to ferry them across the Byrrd River. Marsh and Bob overheard two travelers speak of Kettle Ridge and increased activity of goblins in that area. The party chose not to fear this news, but perhaps be more wary. Tim admitted he left out the portion of the story where workers at the mine began disappearing, worried the group might be less willing to go along. Not far past the river, they party needed to leave the road, traversing the the forest, to stay on course toward their destination.

The initial night in those woods was uneventful, though earlier they did find an overgrown road heading the right direction and a decaying wagon with traces of adamantine ore onboard. The second brought an attack by goblins. Kentar overheard the villainous creatures and was able to alert the camp, avoiding a surprise attack. While one goblin each targeted Tim and Kentar, three of the mangy curs converged on Bob. Four of the five goblins were soon dispatched leaving the final to shriek in goblin-tongue his need to gather reinforcements.

Following the battle, Tim lay battered and unconscious, Kentar looked worse for wear, and Bob was amazingly untouched. Archer and Marsh contributed in the skirmish, but were not attacked themselves. So ends this first installment.